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Explore Limitless Possibilities


Revolutionizing Avatar Creation

Welcome to REBLIUM, where the future of digital humans comes to life. Empower your virtual experiences with our cutting-edge avatar creation platform that seamlessly combines advanced technology with unparalleled customization. Craft lifelike avatars effortlessly and elevate your virtual presence to new heights.

What is Reblium?

​Made by artists for artists

Reblium is a straightforward but powerful character concept tool to help artists visualize their characters without the need to learn complicated and expensive tools.

  • Bring believable characters to life with character generator

  • Shape high-quality avatars with artistic mode

  • Import & Export your avatar to your favorite 3D software like Blender & Maya or Unreal.


Creativity Made Easy

Our intuitive, user-friendly interface ensures that you don't need to be an artist or a tech wizard to bring your digital identity to life. With just a few clicks, you can design avatars that mirror your personality and style, all in a beautiful and seamless manner.  



Face Engine 1.0 



  • 6 ethnicities

  • Aging

  • Over 1000 of facial sculpt features

  • Randomisable all traits

  • Procedural skin generatio


Body Engine 1.0 


  • Age 

  • Height

  • BMI , fat, muscular, slim, obese

  • Pregnancy

  • Amputy

  • 10 free Outfits (1).gif


Open and without limit


  • Import custom head shapes

  • Import custom body shapes

  • Import custom Albedomap

  • Import custom normalmap




  • Mesh as FBX

  • 54 ARkit facial blendshapes

  • Skeleton rig compatible with UE,Unity,Maya & Blender

  • 4K-8K Textures as TGA

Character Customization

Unleash your creativity with a user-friendly interface that puts the power of customization in your hands. Modify every detail, from hair color and style to facial features and clothing, with a level of precision that sets Reblium apart.

Custom Facial Scan

Dive into the world of realism with Reblium's state-of-the-art technology. Create avatars that mirror the intricacies of the human form, from subtle facial expressions to nuanced body language.


Try out our Open Beta Demo. We'd love to hear what you think!
  • Is it interoperable?
    YES, we support GLT format which is interoperable between different DCC.
  • Which applications are supported?
    Maya, Blender, Unity, Unreal, and basically any DCC supporting FBX format.
  • Can I whitelabel this?
    YES! Please send an email to with your request.
  • Can it run on VR, and specifically Quest 3?
    YES, if you export the FBX you can import into Unity and make it run in VR. Haircards will also be supported in VR.
  • Can it work for fashion design?
    YES, you can import your own garment in the Reblium Pro version.
  • When will this be available for Unity?
    The first beta version will be released in Q1 2024.
  • How is the performance in game environment? (What’s the poly count, etc..)
    Head: 16934 Body: 23678 Combined: 40612
  • Can I get scanned into the system?
    YES! Please send an email to with your request.
  • Do you provide the Holoconnects services as well?
    YES! We provide the software for Holoconnect. Contact us for more info at
  • Can I be a BETA tester?
    YES! Please send an email to with your request.

About Us



Reblika is a pioneering Creative Tech Company based in the Netherlands. Specializing in inclusive avatar system solutions, Reblika offers advanced technology for games, metaverse, and spatial computing applications. With a commitment to innovation and inclusivity, Reblika strives to redefine the avatar industry and shape the future of digital interactions.

Reblika, founded by the visionary and artistic mind of Mao Lin Liao, has been a prominent name in the fashion, gaming, and film industries for decades. Mao's award-winning portfolio, coupled with an intricate attention to detail in everything related to digital humans, has attracted a remarkable team of like-minded and exceptionally talented artists and developers. Together, they have emerged as one of the strongest forces in the digital avatar industry.


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