Reblium Studio shifts from being an artist-oriented character design tool to becoming a developer-first avatar and NPC creation SDK, focusing on speed, engine integration, and automation.
Target Outcome:
2,000+ developer signups, 10–20 studios integrating in prototypes or early projects.
Target Outcome:
50+ studios using Reblium SDK in production or prototype builds. SDK version featured on Unity China showcase.
Target Outcome:
Become the default character SDK for indie and mid-size studios in Asia. Reach 10K active developers, with >500 paying users.
Target Outcome:
Support MMOs, metaverse, simulation, and training markets. Open enterprise licensing for studios building at scale.